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Describing, organizing, and maintaining video game development artifacts., , , , , , and . J. Assoc. Inf. Sci. Technol., 72 (5): 540-553 (2021)User experience with commercial music services: An empirical exploration., and . J. Assoc. Inf. Sci. Technol., 67 (4): 800-811 (2016)Cross-Cultural Exploration of Music Sharing., , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-28 (2022)Toward an understanding of the history and impact of user studies in music information retrieval., and . J. Intell. Inf. Syst., 41 (3): 499-521 (2013)The Impacts of Covid-19 on Players of Pokémon GO., , , , , and . ACM Trans. Comput. Hum. Interact., 30 (4): 57:1-57:31 (August 2023)Introduction to Smart Cities in Transition: Challenges of Participation in Urban Environments., , , , and . Int. J. Hum. Comput. Interact., 39 (2): 283-285 (2023)Reconceptualizing superwork for improved access to popular cultural objects., , , , , , and . ASIST, volume 55 of Proc. Assoc. Inf. Sci. Technol., page 274-281. Wiley, (2018)How incorrect information delivers correct search results: A pragmatic analysis of queries., and . ASIST, volume 44 of Proc. Assoc. Inf. Sci. Technol., page 1-6. Wiley, (2007)User-centered approach in creating a metadata schema for video games and interactive media., , , and . JCDL, page 229-238. ACM, (2013)User Perceptions Underlying Social Music Behavior., , and . ISMIR, page 489-496. (2020)