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Augmented reality: principles and practice., and . SIGGRAPH Courses, page 6:1. ACM, (2016)Composition for conductor and audience: new uses for mobile devices in the concert hall., and . UIST (Adjunct Volume), page 65-66. ACM, (2011)Sphere in Hand: Exploring Tangible Interaction with Immersive Spherical Visualizations., , , and . VR, page 912-913. IEEE, (2019)Immersive full-surround multi-user system design., , , , , , , and . Comput. Graph., (2014)Extreme field-of-view for head-mounted displays., , , , and . 3DTV-Conference, page 1-4. IEEE, (2017)Knowledge Complacency and Decision Support Systems., , , and . CogSIMA, page 43-51. IEEE, (2019)OCTOPUS: Open-vocabulary Content Tracking and Object Placement Using Semantic Understanding in Mixed Reality., , and . ISMAR-Adjunct, page 587-588. IEEE, (2023)Interactive Segmentation and Visualization for Tiny Objects in Multi-megapixel Images., , , , , , and . CVPR, page 21415-21420. IEEE, (2022)Believe it or Not? Analyzing Information Credibility in Microblogs., , and . ASONAM, page 611-616. ACM, (2015)gDLS: A Scalable Solution to the Generalized Pose and Scale Problem., , , and . ECCV (4), volume 8692 of Lecture Notes in Computer Science, page 16-31. Springer, (2014)