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Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play., , and . CHI PLAY, page 350-361. ACM, (2016)Gamifying behaviour that leads to learning., , and . Gamification, page 87-90. ACM, (2013)"Callout Bubble Saved My Life": Workspace Awareness Support in BYOD Classrooms., , , , and . ITS, page 73-82. ACM, (2015)Exploring Narrative Gestures on Digital Surfaces., and . ITS, page 5-14. ACM, (2014)Territoriality and behaviour on and around large vertical publicly-shared displays., , , , and . Conference on Designing Interactive Systems, page 468-477. ACM, (2012)Exploring automation in digital tabletop board game., , , , , , and . CSCW (Companion), page 231-234. ACM, (2012)Heuristics for information visualization evaluation., , , , and . BELIV, page 1-6. ACM Press, (2006)Industrially validating longitudinal static and dynamic analyses., , and . USER@ICSE, page 43-44. IEEE, (2012)Overcoming Interaction Barriers in Large Public Displays Using Personal Devices., , , , and . ITS, page 375-380. ACM, (2014)Suspenseful design: Engaging emotionally with complex applications through compelling narratives., , and . GEM, page 1-8. IEEE, (2014)