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Evolving missions to create game spaces., , and . CIG, page 1-8. IEEE, (2016)Sonancia: A multi-faceted generator for horror., , and . CIG, page 1-2. IEEE, (2016)Real-time adaptation of augmented-reality games for optimizing player satisfaction., and . CIG, page 103-110. IEEE, (2008)Game AI revisited.. Conf. Computing Frontiers, page 285-292. ACM, (2012)Ranking vs. Preference: A Comparative Study of Self-reporting., and . ACII (1), volume 6974 of Lecture Notes in Computer Science, page 437-446. Springer, (2011)The games for health prototype., , and . FDG, page 396-399. Society for the Advancement of the Science of Digital Games, (2013)Play With One's Feelings: A Study on Emotion Awareness for Player Experience., , , and . IEEE Trans. Games, 14 (1): 3-12 (2022)Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130)., , and . NII Shonan Meet. Rep., (2019)AI in computer games : generating interesting interactive opponents by the use of evolutionary computation.. University of Edinburgh, UK, (2005)British Library, EThOS.Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students., , , , and . IDC, page 593-598. ACM, (2021)