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Child-personas: fact or fiction?. Conference on Designing Interactive Systems, стр. 22-30. ACM, (2006)Designing Cultural Values into Interaction., , , , , и . CHI, стр. 6062-6074. ACM, (2017)Ride N' Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children., , и . CoRR, (2019)EmotoTent: Reducing School Violence through Embodied Empathy Games., , , , , и . IDC, стр. 755-760. ACM, (2019)Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth., , , , , , , и . FabLearn/MakeEd, стр. 13:1-13:5. ACM, (2021)Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction., , и . CHI, стр. 593. ACM, (2018)Futura: design for collaborative learning and game play on a multi-touch digital tabletop., , , , и . TEI, стр. 93-100. ACM, (2011)MoSo tangibles: evaluating embodied learning., , и . TEI, стр. 85-92. ACM, (2011)Communicating Sustainable Consumption and Production in 360° Video., , и . Conference on Designing Interactive Systems, стр. 1259-1271. ACM, (2020)Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research., , , , , и . ACM Trans. Comput. Hum. Interact., 30 (1): 1-51 (февраля 2023)