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Enticing people to interact with large public displays in public spaces, and . Proceedings of INTERACT' 03, Zurich, (2003)Human Computer Interaction, , , , , and . Addison-Wesley, Wokingham, England, (1994)From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors., , , , , and . AUIC, volume 28 of CRPIT, page 39-48. Australian Computer Society, (2004)Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences.. UbiComp, volume 4206 of Lecture Notes in Computer Science, page 404-421. Springer, (2006)Let's get physical: The learning benefits of interacting in digitally augmented physical spaces., and . Comput. Educ., 43 (1-2): 137-151 (2004)Finger talk: collaborative decision-making using talk and fingertip interaction around a tabletop display., , , and . CHI Extended Abstracts, page 1271-1274. ACM, (2004)Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions?, , , , , , and . CSCL (1), page 335-344. International Society of the Learning Sciences, (2009)The Changing Face of Human-Computer Interaction in the Age of Ubiquitous Computing.. USAB, volume 5889 of Lecture Notes in Computer Science, page 1-19. Springer, (2009)Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms., , , and . CHI, page 558:1-558:17. ACM, (2023)Mood Worlds: A Virtual Environment for Autonomous Emotional Expression., , , and . CHI, page 22:1-22:16. ACM, (2022)