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From Virtual Bodies to Believable Characters, , and . AISB Journal, (2002)From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game., , and . AAMAS, page 1302-1303. IEEE Computer Society, (2004)Demo: playingfFantasyA with senToy., , , , , , and . ICMI, page 303-304. ACM, (2003)FearNot! - An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education., , , and . International Conference on Virtual Storytelling, volume 4871 of Lecture Notes in Computer Science, page 202-205. Springer, (2007)So tell me what happened: turning agent-based interactive drama into comics., , , , , and . AAMAS (3), page 1269-1272. IFAAMAS, (2008)Towards tangibility in gameplay: building a tangible affective interface for a computer game., , , , , , and . ICMI, page 60-67. ACM, (2003)Providing Gender to Embodied Conversational Agents., , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 148-154. Springer, (2011)"Tangible Influence": Towards a New Interaction Paradigm for Computer Games., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 68-79. Springer, (2004)Papous: The Virtual Storyteller., , and . IVA, volume 2190 of Lecture Notes in Computer Science, page 171-180. Springer, (2001)A Model for Embodied Cognition in Autonomous Agents., , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 505-507. Springer, (2012)