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A lightweight indoor location model for sentient artefacts using sentient artefacts., , and . SAC, page 1624-1631. ACM, (2007)HeadScan: A Wearable System for Radio-Based Sensing of Head and Mouth-Related Activities., , , and . IPSN, page 21:1-21:12. IEEE, (2016)Situation-Aware Emotion Regulation of Conversational Agents with Kinetic Earables., , , , , and . ACII, page 725-731. IEEE, (2019)A closer look at quality-aware runtime assessment of sensing models in multi-device environments., , , and . SenSys, page 271-284. ACM, (2019)Situated Micro-displays for Activity-Aware Systems., , , and . HCI (21), volume 8530 of Lecture Notes in Computer Science, page 450-461. Springer, (2014)Designing Memory Aids for Dementia Patients using Earables., , , , and . UbiComp/ISWC Adjunct, page 152-157. ACM, (2021)A case study on capturing and visualising face-to-face interactions in the workplace., , , , , and . MobileHCI Adjunct, page 575-584. ACM, (2016)Stereo-BP: Non-Invasive Blood Pressure Sensing with Earables., , , and . HotMobile, page 96-102. ACM, (2023)SensiX: A Platform for Collaborative Machine Learning on the Edge., , , , and . CoRR, (2020)Designing Pervasive Interactions for Ambient Guidance with Situated Flows., , and . Web Intelligence/IAT Workshops, page 371-375. IEEE Computer Society, (2010)978-0-7695-4191-4.