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3D interaction using mobile device on 3D environments with large screen., , , and . Mobile HCI, page 575-580. ACM, (2011)MIP-VR: An omnidirectional navigation and jumping method for VR shooting game using IMU., , , and . ICCE, page 1-3. IEEE, (2019)Rapid 3D Avatar Creation System Using a Single Depth Camera., , and . VR, page 1329-1330. IEEE, (2019)Image unprojection for 3D surface reconstruction: A triangulation-based approach., , , and . ICIP, page 161-165. IEEE, (2013)Intelligent 3D Video Avatar for Immersive Telecommunication., , , , and . Australian Conference on Artificial Intelligence, volume 3809 of Lecture Notes in Computer Science, page 726-735. Springer, (2005)Spin Image Revisited: Fast Candidate Selection Using Outlier Forest Search., , , , and . ACCV Workshops (2), volume 7729 of Lecture Notes in Computer Science, page 209-222. Springer, (2012)The Making of Kyongju VR Theatre., , , , , and . VR, page 269-270. IEEE Computer Society, (2002)Active panoramic VR video play using low latency step detection on smartphone., , and . ICCE, page 196-199. IEEE, (2017)A generalized framework for recognition of expiration dates on product packages using fully convolutional networks., and . Expert Syst. Appl., (2022)Long-Range Hand Gesture Interaction Based on Spatio-temporal Encoding., , , , and . HCI (25), volume 8028 of Lecture Notes in Computer Science, page 22-31. Springer, (2013)