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VR Grabbers: Ungrounded Haptic Retargeting for Precision Grabbing Tools.

, , , and . UIST, page 889-899. ACM, (2018)

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Exploring Pervasive Making Using Generative Modeling and Speech Input., , , , , and . IEEE Pervasive Comput., 18 (4): 20-28 (2019)Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books., , , , , , , , , and 1 other author(s). CHI, page 1195-1204. ACM, (2011)The Future of Tangible User Interfaces., , , , , and . CHI Extended Abstracts, ACM, (2019)Brothers and sisters at play: exploring game play with siblings., , and . CSCW, page 739-748. ACM, (2012)Unravelling seams: improvoing mobile gesture recognition with visual feedback techniques., and . CHI, page 937-940. ACM, (2009)The Smart Phone: A Ubiquitous Input Device, , , and . IEEE Pervasive Computing, 5 (1): 70 (2006)BYOD: Bring Your Own Device, , , and . UbiComp 2004 Workshop on Ubiquitous Display Environments, Nottingham, UK, (September 2004)The Design Space of Ubiquitous Mobile Input, , , and . Handbook of Research on User Interface Design and Evaluation for Mobile Technology, 1, chapter 24, IGI Global, (2008)Mobile Phones as Pointing Devices., , and . PERMID, page 27-30. LMU Munich, (2005)Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists., and . DiGRA Conference, Digital Games Research Association, (2007)