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Simplifying location-based serious game authoring., , , , и . TEEM, стр. 45:1-45:9. ACM, (2017)Integrating Learning Analytics into a Game Authoring Tool., , , , и . ICWL, том 10473 из Lecture Notes in Computer Science, стр. 51-61. Springer, (2017)Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging., , , , , и . GOODTECHS, стр. 65-70. ACM, (2018)Combining Similarity Metrics with Abstract Syntax Trees to Gain Insights into How Students Program.. LASI Spain, том 3542 из CEUR Workshop Proceedings, CEUR-WS.org, (2023)Validation of a Cyberbullying Serious Game Using Game Analytics., , , , , и . IEEE Trans. Learn. Technol., 13 (1): 186-197 (2020)Democratizing Game Learning Analytics for Serious Games., , , , и . GALA, том 13134 из Lecture Notes in Computer Science, стр. 164-173. Springer, (2021)uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools., , , , и . EDUCON, стр. 1755-1762. IEEE, (2017)Multi-Level Game Learning Analytics for Serious Games., , , , и . VS-GAMES, стр. 1-4. IEEE Computer Society, (2018)uAdventure: Simplifying Narrative Serious Games Development., , , , и . ICALT, стр. 119-123. IEEE, (2019)Extending Narrative Serious Games Using Ad-Hoc Mini-games., , , , и . ICWL, том 13103 из Lecture Notes in Computer Science, стр. 63-74. Springer, (2021)