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An Architecture for Open Learning Management Systems., , и . Panhellenic Conference on Informatics, том 2563 из Lecture Notes in Computer Science, стр. 183-200. Springer, (2001)Using e-learning design patterns to augment learners' experiences., , и . Comput. Hum. Behav., 25 (5): 997-998 (2009)Designing Configurations of CSCL Scripts Using Interaction Analysis Findings., , , , , и . INCoS, стр. 427-430. IEEE Computer Society, (2010)Using Embodied Learning Technology to Advance Motor Performance of Children with Special Educational Needs and Motor Impairments., , и . EC-TEL, том 10474 из Lecture Notes in Computer Science, стр. 111-124. Springer, (2017)Designing and Orchestrating the Classroom Experience for Technology-Enhanced Embodied Learning., , , и . ICLS, International Society of the Learning Sciences, (2020)Design Patterns for Technology-enhanced Learning: Achievments and Opportunities, , и . Technology-Enhanced Learning: Design Patterns and Pattern Languages, Sense, Rotterdam, (2010)Orchestrating learning activities using the CADMOS learning design tool, и . Research in Learning Technology, (2013)"Kairos": A Web-Based System for Automatic Generation of Weather Forecasts in Two Languages, Greek-English., , , и . WWW Posters, (2001)Children's Interaction with Motion-Based Touchless Games: Kinecting Effectiveness and Efficiency., , , , и . CHI PLAY (Companion), стр. 140-145. ACM, (2020)Interaction patterns for Windows 8 tablet applications., и . EuroPLoP, стр. 7:1-7:15. ACM, (2013)