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Data-driven simulation methods in computer graphics: cloth, tissue and faces.

, , , and . SIGGRAPH Courses, page 12:1-12:96. ACM, (2012)

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CLODs: Dual Hierarchies for Multiresolution Collision Detection., and . Symposium on Geometry Processing, volume 43 of ACM International Conference Proceeding Series, page 94-101. Eurographics Association, (2003)FASTCD: Fracturing-Aware Stable Collision Detection., , , , , , and . Symposium on Computer Animation, page 149-158. Eurographics Association, (2010)Animating Wrinkles by Example on Non-Skinned Cloth., , and . IEEE Trans. Vis. Comput. Graph., 19 (1): 149-158 (2013)Fast penetration depth estimation using rasterization hardware and hierarchical refinement., , , and . SCG, page 386-387. ACM, (2003)Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration., and . WHC, page 247-256. IEEE Computer Society, (2005)Toward Haptic Rendering of Full-Hand Touch., and . CEIG, page 19-26. Eurographics Association, (2009)Scalable On-Board Multi-GPU Simulation of Long-Range Molecular Dynamics., , , , and . Euro-Par, volume 8632 of Lecture Notes in Computer Science, page 752-763. Springer, (2014)A parallel resampling method for interactive deformation of volumetric models., , , and . Comput. Graph., (2015)Haptic display of interaction between textured models., , , and . SIGGRAPH Courses, page 133. ACM, (2005)Sensation preserving simplification for 6-DoF haptic display.. SIGGRAPH Courses, page 24. ACM, (2005)