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Making small spaces feel large: infinite walking in virtual reality.

, , , , and . SIGGRAPH Emerging Technologies, page 16:1. ACM, (2015)

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Relighting Human Locomotion with Flowed Reflectance Fields., , , , , , , , and . Rendering Techniques, page 183-194. Eurographics Association, (2006)Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation., , , , , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 243-252. Springer, (2011)Fusing depth, color, and skeleton data for enhanced real-time hand segmentation., , and . SUI, page 85. ACM, (2013)Applications Drive VR Interface Selection., , and . Computer, 28 (7): 72-75 (1995)Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments., , and . ACM Trans. Appl. Percept., 14 (2): 9:1-9:17 (2017)HeadSPIN: a one-to-many 3D video teleconferencing system., , , , , , , and . SIGGRAPH Emerging Technologies, page 13:1. ACM, (2009)Automatic acquisition and animation of virtual avatars., , , , , and . VR, page 185-186. IEEE Computer Society, (2014)Tablet-based interaction panels for immersive environments., , , , and . VR, page 91-92. IEEE Computer Society, (2014)Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces., , and . VR, page 85-86. IEEE Computer Society, (2014)Flexible spaces: Dynamic layout generation for infinite walking in virtual environments., , , and . 3DUI, page 39-42. IEEE Computer Society, (2013)