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Why Do I Feel Like This?: The Importance of Context Representation for Emotion Elicitation.

, , and . Int. J. Synth. Emot., 2 (2): 28-47 (2011)

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Real-Time Recognition of Human Gestures for 3D Interaction., , and . AMDO, volume 5098 of Lecture Notes in Computer Science, page 419-430. Springer, (2008)Rigging and Data Capture for the Facial Animation of Virtual Actors., , , and . AMDO, volume 8563 of Lecture Notes in Computer Science, page 170-179. Springer, (2014)Fall Prevention Serious Games for Elderly People Using RGBD Devices., , , , , and . VS-GAMES, page 1-3. IEEE Computer Society, (2016)A Vibrotactile Interface to Motivate Movement for Children with Severe to Profound Disabilities., , , and . Interacción, page 10:1-10:4. ACM, (2014)Mood and Its Mapping onto Facial Expressions., , and . AMDO, volume 8563 of Lecture Notes in Computer Science, page 31-40. Springer, (2014)2D-RNA-coupling numbers: A new computational chemistry approach to link secondary structure topology with biological function., , , , , , , and . J. Comput. Chem., 28 (6): 1049-1056 (2007)Use of serious games for motivational balance rehabilitation of cerebral palsy patients., , , , and . ASSETS, page 297-298. ACM, (2011)Toward natural interaction through visual recognition of body gestures in real-time., , , and . Interact. Comput., 21 (1-2): 3-10 (2009)Evaluating fitts' law performance with a non-ISO task., , , and . Interacción, page 5:1-5:8. ACM, (2017)Integration of a semantic and affective model for realistic generation of emotional states in virtual characters., , , and . ACII, page 1-7. IEEE Computer Society, (2009)