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An Empirical Evaluation of Video Conferencing Systems Used in Industry, Academia, and Entertainment.

, , , , , , and . ICPE (Companion), page 171-174. ACM, (2021)

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Towards Supporting Millions of Users in Modifiable Virtual Environments by Redesigning Minecraft-Like Games as Serverless Systems., , and . HotCloud, USENIX Association, (2020)Meterstick: Benchmarking Performance Variability in Cloud and Self-hosted Minecraft-like Games., , and . ISPASS, page 147-149. IEEE, (2022)Dyconits: Scaling Minecraft-like Services through Dynamically Managed Inconsistency., , and . ICDCS, page 126-137. IEEE, (2021)Self-Expressive Management of Business-Critical Workloads in Virtualized Datacenters., , , , and . Computer, 48 (7): 46-54 (2015)An Empirical Evaluation of Video Conferencing Systems Used in Industry, Academia, and Entertainment., , , , , , and . ICPE (Companion), page 171-174. ACM, (2021)Yardstick: A Benchmark for Minecraft-like Services., , and . ICPE, page 243-253. ACM, (2019)Towards a Workload Trace Archive for Metaverse Systems., , , , , , and . ICPE (Companion), page 204-210. ACM, (2024)Efficiently Improving the Performance of Serverless Applications with Microtask-based Scheduling., , , , , and . UCC, page 378-383. IEEE, (2022)An Empirical Evaluation of the Performance of Video Conferencing Systems., , , , , and . ICPE (Companion), page 65-71. ACM, (2021)Can My WiFi Handle the Metaverse? A Performance Evaluation Of Meta's Flagship Virtual Reality Hardware., , , and . ICPE (Companion), page 297-303. ACM, (2023)