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User-centred design of a grid health virtual reality tabletop for energy networks.

, , , , and . ISGT Asia, page 1-5. IEEE, (2021)

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Formative Research Methods For The Extremely Mobile: Supporting Community Interaction Amongst Backpackers, , , and . in "Appropriate Methods for Design in Complex and Sensitive Settings" Workshop at OzCHI 2005, (2005)Ethnographically informed analysis for software engineers, and . International Journal of Human-Computer Studies, 53 (1): 169--196 (July 2000)Improving the Requirements Process., , and . REFSQ, page 71-84. Presses Universitaires de Namur, (1998)Process Viewpoints., , , and . EWSPT, volume 913 of Lecture Notes in Computer Science, page 2-8. Springer, (1995)Capturing the Benefits of Requirements Engineering., , and . IEEE Software, 16 (2): 78-85 (1999)Working with "Constant Interruption": CSCW and the Small Office., , , and . CSCW, page 275-286. ACM, (1994)Augmenting play and learning in the primary classroom., , , and . IDC, page 228-236. ACM, (2013)DBugs: large-scale artefacts for collaborative computer programming., , , and . IDC, page 545-550. ACM, (2018)Social Analysis in the Requirements Engineering Process: From Ethnography to Method., and . RE, page 6-13. IEEE Computer Society, (1999)Finding patterns in the fieldwork., , , , and . ECSCW, page 39-58. Kluwer, (2001)