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Neuroevolution for adaptive teams.

, and . IEEE Congress on Evolutionary Computation, page 2194-2201. IEEE, (2003)

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Visual control in quake II with a cyclic controller., and . CIG, page 151-158. IEEE, (2008)Real-time neuroevolution in the NERO video game., , and . IEEE Transactions on Evolutionary Computation, 9 (6): 653--668 (2005)From Word Stream to Gestalt: A Direct Semantic Parse for Complex Sentences, and . Department of Computer Sciences, The University of Texas at Austin, Austin, TX, (2001)Lamarckian neuroevolution for visual control in the Quake II environment., and . IEEE Congress on Evolutionary Computation, page 2630-2637. IEEE, (2009)Neuro-evolving maintain-station behavior for realistically simulated boats., , , and . IEEE Congress on Evolutionary Computation, page 3327-3333. IEEE, (2008)Evolving Stochastic Controller Networks for Intelligent Game Agents., and . IEEE Congress on Evolutionary Computation, page 1007-1014. IEEE, (2006)Neuro-visual control in the Quake II game engine., and . IJCNN, page 3828-3833. IEEE, (2008)Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents., and . CIG, page 90-97. IEEE, (2006)Evolving adaptive neural networks with and without adaptive synapses., , and . IEEE Congress on Evolutionary Computation, page 2557-2564. IEEE, (2003)Real-Time Evolution of Neural Networks in the NERO Video Game., , , and . AAAI, page 1671-1674. AAAI Press, (2006)