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PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry.

, , , , , and . CHI, page 3415-3427. ACM, (2016)

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Hybrid crafting: towards an integrated practice of crafting with physical and digital components., , , and . Pers. Ubiquitous Comput., 18 (3): 593-611 (2014)Dealing with mobility: understanding access anytime, anywhere., , , , and . ACM Trans. Comput. Hum. Interact., 8 (4): 323-347 (2001)Pick up and play: understanding tangibility for cloud media., , , , and . MUM, page 1-13. ACM, (2015)Exploring the potential for touchless interaction in image-guided interventional radiology., , , , and . CHI, page 3323-3332. ACM, (2011)Embodiment in brain-computer interaction., , and . CHI, page 353-362. ACM, (2011)Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund., and . CHI, page 122-129. ACM/Addison-Wesley, (1995)Social Sensemaking with AI: Designing an Open-ended AI Experience with a Blind Child., , , , , , , , , and . CHI, page 396:1-396:14. ACM, (2021)A Comparison of Reading Paper and On-Line Documents., and . CHI, page 335-342. ACM/Addison-Wesley, (1997)Sonic interventions: understanding and extending the domestic soundscape., , , and . CHI, page 1419-1428. ACM, (2008)Passing on & putting to rest: understanding bereavement in the context of interactive technologies., , , , and . CHI, page 1831-1840. ACM, (2010)