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Design for coincidence: incorporating real world artifacts in location based games.. DIMEA, том 349 из ACM International Conference Proceeding Series, стр. 18-25. ACM, (2008)Magic moments in situated mediascapes., , , и . Advances in Computer Entertainment Technology, стр. 290-293. ACM, (2005)Creating Experiences with Wearable Computing., , и . IEEE Pervasive Computing, 1 (4): 56-61 (2002)Schminky: The design of a café based digital experience., , , и . Personal and Ubiquitous Computing, 7 (3-4): 197-202 (2003)Life on the edge: supporting collaboration in location-based experiences., , , , , , , и . CHI, стр. 721-730. ACM, (2005)Parallel worlds: immersion in location-based experiences., , , , и . CHI Extended Abstracts, стр. 1733-1736. ACM, (2005)‘You got tagged!’: The City as a playground, , , , , , , , и . Proceedings of 2AD: Second International Conference on Appliance Design, HP Labs, (мая 2004)"Fancy a schmink?": a novel networked game in a café., , , и . Advances in Computer Entertainment Technology, стр. 18-23. ACM, (2004)Can an ARG run automatically?, и . CHI Extended Abstracts, стр. 3619-3624. ACM, (2009)Savannah: mobile gaming and learning?, , , , , и . J. Comput. Assist. Learn., 20 (6): 399-409 (2004)