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GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing., , , , and . Proc. ACM Hum. Comput. Interact., 8 (ETRA): 1-20 (2024)Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays., , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4740-4750 (November 2023)PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality., , , and . ISMAR, page 1221-1230. IEEE, (2023)Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing., , , and . CHI, page 740:1-740:11. ACM, (2021)Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection., and . UIST, page 1161-1174. ACM, (2019)Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration., and . ETRA, page 6:1-6:9. ACM, (2019)Speech-Augmented Cone-of-Vision for Exploratory Data Analysis., , , , , , and . CHI, page 162:1-162:18. ACM, (2023)PalmGazer: Unimanual Eye-hand Menus in Augmented Reality., , , , , , , and . SUI, page 10:1-10:12. ACM, (2023)Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality., , , and . CHI, page 373:1-373:16. ACM, (2024)Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection., , , , , and . CHI, page 257:1-257:15. ACM, (2023)