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Rope Revolution: tangible and gestural rope interface for collaborative play., , , , , и . Advances in Computer Entertainment Technology, стр. 11. ACM, (2011)PingPong++: community customization in games and entertainment., , , , , , и . Advances in Computer Entertainment Technology, стр. 24. ACM, (2011)Matter matters: offloading machine computation to material computation for shape changing interfaces.. UIST (Adjunct Volume), стр. 29-32. ACM, (2014)Physically Situated Tools for Exploring a Grain Space in Computational Machine Knitting., , и . CHI, стр. 736:1-736:14. ACM, (2023)RopePlus: bridging distances with social and kinesthetic rope games., , , , , и . CHI Extended Abstracts, стр. 223-232. ACM, (2011)ExoForm: Shape Memory and Self-Fusing Semi-Rigid Wearables., , , , , , , , и . CHI Extended Abstracts, стр. 249:1-249:8. ACM, (2021)Enabling Personal Computational Handweaving with a Low-Cost Jacquard Loom., , , и . CHI, стр. 497:1-497:10. ACM, (2021)Engineering Multifunctional Spacer Fabrics Through Machine Knitting., , , и . CHI, стр. 498:1-498:12. ACM, (2021)Self-healing UI: Mechanically and Electrically Self-healing Materials for Sensing and Actuation Interfaces., , , , , , , и . UIST, стр. 293-306. ACM, (2019)WireTruss: A Fast-Modifiable Prototyping Method Through 3D Printing., , , , , , , и . UIST (Adjunct Volume), стр. 93-95. ACM, (2020)