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A Machine Learning Framework for Shuttlecock Tracking and Player Service Fault Detection.

, , , , , and . DeLTA, volume 1875 of Communications in Computer and Information Science, page 71-83. Springer, (2023)

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A Machine and Deep Learning Framework to Retain Customers Based on Their Lifetime Value., , , and . BDA, volume 13773 of Lecture Notes in Computer Science, page 91-103. Springer, (2022)A Machine Learning Framework for Shuttlecock Tracking and Player Service Fault Detection., , , , , and . DeLTA, volume 1875 of Communications in Computer and Information Science, page 71-83. Springer, (2023)Enhancing Electrical Science Learning Within A Novel Practice Testing Learning Framework., and . FIE, page 1-8. IEEE, (2018)A Transfer Learning Approach to Classify the Brain Age from MRI Images., , and . BDA, volume 12581 of Lecture Notes in Computer Science, page 103-112. Springer, (2020)A Framework for Managing the Transition from Second Level to Higher Education in Response to the COVID19 Emergency Restrictions., , , , , and . FIE, page 1-7. IEEE, (2022)An On-Device Deep Learning Framework to Encourage the Recycling of Waste., , , and . IntelliSys (3), volume 296 of Lecture Notes in Networks and Systems, page 405-417. Springer, (2021)Achieving retention through human resource information system: Developing a framework., , and . RAIT, page 700-704. IEEE, (2016)Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students., , , and . FIE, page 1-8. IEEE, (2018)Clustering Techniques to Identify Low-engagement Student Levels., , and . CSEDU (2), page 248-257. SCITEPRESS, (2021)A Research Supervision Framework for Quality and Scalability., and . CSEDU (2), page 395-403. SCITEPRESS, (2022)