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Designing Persuasive Interactive Environments., , , , , , and . AmI, volume 7683 of Lecture Notes in Computer Science, page 455-456. Springer, (2012)Experience Design for Interactive Products: Designing Technology Augmented Urban Playgrounds for Girls., , and . PsychNology Journal, 6 (2): 173-188 (2008)Prototype-Centric Explorative Interaction Design Approach in the Case of Office Energy Coaches Projects., , and . HCI (18), volume 10288 of Lecture Notes in Computer Science, page 597-613. Springer, (2017)Spatial Robotic Experiences as a Ground for Future HRI Speculations., , , , , , , and . HRI (Companion), page 57-70. ACM, (2024)Creative Approach to the Design and Prototyping of Experimental Smart Spaces, Case Studies from the Interactive Environments Minor., , and . NEW2AN, volume 6294 of Lecture Notes in Computer Science, page 135-147. Springer, (2010)Interactive pong: exploring ways of user inputs through prototyping with sensors., , , , , and . UbiComp, page 586-587. ACM, (2012)Demonstrating generation Y interactions through interactive prototyping., , , and . UbiComp, page 557-558. ACM, (2011)The Interactive Installation ISH: In Search of Resonant Human Product Interaction., , and . Funology, volume 3 of Human-Computer Interaction Series, Springer, (2005)The Interactive Installation ISH: In Search of Resonant Human Product Interaction., , and . Funology, 2nd ed., Springer, (2018)Unlocking the Interactive Office: Concurrent Prototyping Approach., and . Conference on Designing Interactive Systems, page 547-558. ACM, (2018)