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StuckInSpace: Exploring the Difference Between Two Different Mediums of Play in a Multi-Modal Virtual Reality Game.

, , and . VR, page 501-510. IEEE, (2021)

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Yarncraft: Location Aware Narratives in Virtual Space., , and . HT (Extended Proceedings), volume 1628 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Everything you always wanted to know about a dataset: studies in data summarisation., , , , and . CoRR, (2018)StuckInSpace: Exploring the Difference Between Two Different Mediums of Play in a Multi-Modal Virtual Reality Game., , and . VR, page 501-510. IEEE, (2021)Lore v. Representation: Narrative Communication of Power with Regard to Gender in League of Legends., and . HT (Extended Proceedings), volume 1628 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)An Investigation into the Use of Logical and Rhetorical Tactics within Eristic Argumentation on the Social Web., , and . HT, page 195-199. ACM, (2015)On the Role of Avatars in Argumentation., , and . NHT@HT, page 17-19. ACM, (2015)Observed vs. Possible Provenance (Research Track)., , , and . TaPP, USENIX Association, (2021)An Ontology for Argumentation on the Social Web: Rhetorical Extensions to the AIF., , and . COMMA, volume 287 of Frontiers in Artificial Intelligence and Applications, page 119-126. IOS Press, (2016)Understanding the Use of Narrative Patterns by Novice Data Storytellers., , , and . CHIRA, page 128-138. SCITEPRESS, (2020)