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Der 3D-Skizzierer - Unscharfes digitales Skizzieren in einer Virtual Reality Umgebung.

, , , and . MuC, page 411-412. Teubner, (2003)

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Game-based cultural competence training in healthcare., , , , , and . SeGAH, page 1-5. IEEE Computer Society, (2017)Investigating gender-stereotyped interactions with virtual agents in public spaces., , , and . RO-MAN, page 1592-1597. IEEE, (2022)Siamese Networks for Online Map Validation in Autonomous Driving., , and . IV, page 57-62. IEEE, (2020)Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments., , , , and . VR, page 61-71. IEEE, (2024)Fusing vision and LIDAR - Synchronization, correction and occlusion reasoning., , , and . Intelligent Vehicles Symposium, page 388-393. IEEE, (2010)RAS: Recursive automotive stereo., , , and . Intelligent Vehicles Symposium, page 1282-1287. IEEE, (2014)Human-Robot Interaction in Public Spaces., , and . HRI, page 1287-1289. IEEE / ACM, (2022)"Is this all you can do? Harder!": The Effects of (Im)Polite Robot Encouragement on Exercise Effort., , and . HRI, page 225-233. ACM, (2021)Nanoscale magnetic bubbles in Nd$_2$Fe$_14$B at room temperature, , , , , , , , , and 4 other author(s). Phys. Rev. B, 105 (6): 064426 (Feb 18, 2022)Use of probabilistic graphical methods for online map validation., , , and . IV Workshops, page 43-48. IEEE, (2021)