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Space Wars: An AugmentedVR Game.

, , , , , and . MMM (2), volume 11296 of Lecture Notes in Computer Science, page 566-570. Springer, (2019)

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Benchmarking Open-Source Static 3D Mesh Codecs for Immersive Media Interactive Live Streaming., , , , and . IEEE J. Emerg. Sel. Topics Circuits Syst., 9 (1): 190-203 (2019)BundleMoCap: Efficient, Robust and Smooth Motion Capture from Sparse Multiview Videos., , and . CVMP, page 6:1-6:9. ACM, (2023)360° Surface Regression with a Hyper-Sphere Loss., , , , , , and . 3DV, page 258-268. IEEE, (2019)Benchmarking gradient-free optimizers for 3D performance capture in the nevergrad platform., , , , , and . GECCO Companion, page 7-8. ACM, (2021)An Edge-to-Cloud Virtualized Multimedia Service Platform for 5G Networks., , , , , , , , , and 9 other author(s). IEEE Trans. Broadcast., 65 (2): 369-380 (2019)Pano3D: A Holistic Benchmark and a Solid Baseline for 360deg Depth Estimation., , , , , , , and . CVPR Workshops, page 3727-3737. Computer Vision Foundation / IEEE, (2021)Deep Lighting Environment Map Estimation from Spherical Panoramas., , , , and . CVPR Workshops, page 2719-2728. Computer Vision Foundation / IEEE, (2020)DronePose: Photorealistic UAV-Assistant Dataset Synthesis for 3D Pose Estimation via a Smooth Silhouette Loss., , , , and . ECCV Workshops (2), volume 12536 of Lecture Notes in Computer Science, page 663-681. Springer, (2020)Improving Camera Pose Estimation via Temporal EWA Surfel Splatting., , , and . ISMAR, page 1-10. IEEE Computer Society, (2017)Comparing CNNs and JPEG for Real-Time Multi-view Streaming in Tele-Immersive Scenarios., , , , , , and . SITIS, page 77-83. IEEE, (2018)