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Video Game Use, Acceptance, and Relationship Experiences: A Moderated Actor-Partner Interdependence Model.

, , , and . Cyberpsychology Behav. Soc. Netw., 23 (7): 453-458 (2020)

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Digital inequalities 2.0: Legacy inequalities in the information age., , , , , , , , , and 16 other author(s). First Monday, (2020)Assessing the Structural Correlates between Friendship Networks and Conversational Agency in Facebook Groups., and . ICWSM, page 674-677. AAAI Press, (2015)Video Game Use, Acceptance, and Relationship Experiences: A Moderated Actor-Partner Interdependence Model., , , and . Cyberpsychology Behav. Soc. Netw., 23 (7): 453-458 (2020)Network Canvas: Key decisions in the design of an interviewer-assisted network data collection software suite., , , , , and . Soc. Networks, (2021)Visualizing Personal Networks: Working with Participant-aided Sociograms, , and . Field Methods, 19 (2): 116--144 (2007)Using Social Metadata in Email Triage: Lessons from the Field., , , , and . HCI (9), volume 4558 of Lecture Notes in Computer Science, page 13-22. Springer, (2007)First-Generation Students and College: The Role of Facebook Networks as Information Sources., , , and . CSCW, page 885-897. ACM, (2016)Using Platform Signals for Distinguishing Discourses: The Case of Men's Rights and Men's Liberation on Reddit., and . ICWSM, page 323-334. AAAI Press, (2019)"I Am 30F and Need Advice!": A Mixed-Method Analysis of the Effects of Advice-Seekers' Self-Disclosure on Received Replies., , and . ICWSM, page 276-288. AAAI Press, (2024)Overcoming digital divides in higher education: Digital literacy beyond Facebook., , and . New Media Soc., 17 (10): 1733-1749 (2015)