From post

Story-based UFractions Mobile Game in South Africa: Contextualization Process and Multidimensional Playing Experiences.

, , , , и . STEG@ICWL, том 498 из CEUR Workshop Proceedings, CEUR-WS.org, (2009)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Investigating Network Performance of a Multi-user Virtual Reality Environment for Mining Education., , и . IMCOM, стр. 1-8. IEEE, (2021)Viable and portable architecture for pervasive learning spaces., , , и . MUM, стр. 1. ACM, (2010)Designing a Game for Learning Math by Composing: A Finnish Primary School Case., , , , и . ICALT, стр. 136-138. IEEE Computer Society, (2017)Using Unity 3D to facilitate mobile augmented reality game development., , , , , и . WF-IoT, стр. 21-26. IEEE Computer Society, (2014)Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment., , , и . ICALT, стр. 655-657. IEEE Computer Society, (2009)Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences., , , , , , , , , и 5 other автор(ы). VR Workshops, стр. 455-459. IEEE, (2020)Activity Recognition on Smartphones via Sensor-Fusion and KDA-Based SVMs., , , и . Int. J. Distributed Sens. Networks, (2014)Refreshing contextualised IT curriculum with a pervasive game project in Tanzania., и . Koli Calling, стр. 66-75. ACM, (2011)Integrating parson's programming puzzles into a game-based mobile learning application., , и . Koli Calling, стр. 158-162. ACM, (2017)A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned., , , , и . IEEE Trans. Games, 12 (4): 386-397 (2020)