Author of the publication

Inferring Causality from Noisy Time Series Data - A Test of Convergent Cross-Mapping.

, , , , and . COMPLEXIS, page 48-56. SciTePress, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Towards Hybrid Intelligence Workflows: Integrating Interface Design and Scalable Deployment., , , , , and . HHAI, volume 354 of Frontiers in Artificial Intelligence and Applications, page 310-313. IOS Press, (2022)Do physicists stop searches too early? A remote-science, optimization landscape investigation., , , , , , , , , and 10 other author(s). CoRR, (2017)A Hybrid Intelligence Approach to Training Generative Design Assistants: Partnership Between Human Experts and AI Enhanced Co-Creative Tools., , , and . HHAI, volume 368 of Frontiers in Artificial Intelligence and Applications, page 108-123. IOS Press, (2023)Utopian or Dystopian?: using a ML-assisted image generation game to empower the general public to envision the future., , , , , , , and . Creativity & Cognition, page 41:1-41:5. ACM, (2021)Inferring Causality from Noisy Time Series Data - A Test of Convergent Cross-Mapping., , , , and . COMPLEXIS, page 48-56. SciTePress, (2016)SciNote: Collaborative Problem Solving and Argumentation Tool., , , , , , and . CoRR, (2021)CREA.blender: A GAN Based Casual Creator for Creativity Assessment., , , , , , , , and . ICCC, page 405-409. Association for Computational Creativity (ACC), (2021)Picture This: AI-Assisted Image Generation as a Resource for Problem Construction in Creative Problem-Solving., , , , and . Creativity & Cognition, page 262-268. ACM, (2023)A Multi-Dimensional Development and Deployment Framework for Hybrid Intelligence., , , and . HHAI, volume 368 of Frontiers in Artificial Intelligence and Applications, page 429-432. IOS Press, (2023)Citizen Science, Gamification, and Virtual Reality for Cognitive Research., , , , , , , , and . CogSci, cognitivesciencesociety.org, (2017)