Author of the publication

Virtual and Augmented Reality Direct Ophthalmoscopy Tool: A Comparison between Interactions Methods.

, , , , , and . Multimodal Technol. Interact., 5 (11): 66 (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework., , and . IEEE Trans. Games, 13 (3): 263-274 (2021)Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations., , , , and . Informatics, 5 (4): 43 (2018)The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment., , , , and . QoMEX, page 1-6. IEEE, (2015)An Introduction to Spatial Sound Rendering in Virtual Environments and Games., , , and . The Computer Games Journal, 8 (3-4): 199-214 (2019)Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises., , , and . IISA, page 1-5. IEEE, (2016)A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation., , , and . IEEE Trans. Emerg. Top. Comput., 8 (1): 218-232 (2020)Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions., , , and . Interact. Technol. Smart Educ., 8 (2): 106-120 (2011)The role of project-based learning in IT: A case study in a game development and entrepreneurship program., , and . Interact. Technol. Smart Educ., 8 (2): 120-134 (2011)The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D., , , , , , , and . IEEE Trans. Cybern., 43 (6): 1572-1583 (2013)Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication., , , and . SeGAH, page 1-5. IEEE, (2020)