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Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics., , and . FDG, page 224-231. ACM, (2010)Order-fulfillment games: an analysis of games about serving customers., and . FDG, page 43:1-43:7. ACM, (2019)Newsgames - Procedural Rhetoric Meets Political Cartoons.. DiGRA Conference, Digital Games Research Association, (2009)Comme il Faut: A System for Authoring Playable Social Models., , , , and . AIIDE, The AAAI Press, (2011)Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters., , , , , , , and . AIIDE, AAAI, (2013)Prom Week., , , , , and . AIIDE, AAAI, (2013)Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue., , and . FDG, page 56. ACM, (2024)Prom Week: Designing past the game/story dilemma., , , , , and . FDG, page 94-101. Society for the Advancement of the Science of Digital Games, (2013)Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique., , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire.. DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)