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DeepHit: A Deep Learning Approach to Survival Analysis With Competing Risks.

, , , and . AAAI, page 2314-2321. AAAI Press, (2018)

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A Simple Characterization of Strategic Behaviors in Broadcast Channels., and . IEEE Signal Process. Lett., (2008)Distortion-Driven Video Streaming over Multihop Wireless Networks with Path Diversity., , and . IEEE Trans. Mob. Comput., 6 (12): 1343-1356 (2007)Learning to Compete for Resources in Wireless Stochastic Games., and . IEEE Trans. Vehicular Technology, 58 (4): 1904-1919 (2009)A New Look at Multi-User Power Control Games., and . ICC, page 1072-1076. IEEE, (2008)Adaptive overcomplete wavelet video coding with spatial transcaling., , and . VCIP, volume 5150 of Proceedings of SPIE, page 489-500. SPIE, (2003)Revenue Maximization in Customer-to-Customer Markets., and . GAMENETS, volume 105 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 209-223. Springer, (2012)Resource Allocation for Multi-User Video Transmission over Multi-Carrier Networks., and . ICC, page 4138-4143. IEEE, (2008)Adaptive Clinical Trials: Exploiting Sequential Patient Recruitment and Allocation., , and . CoRR, (2018)Conjectural Equilibrium in Water-Filling Games., and . GLOBECOM, page 1-7. IEEE, (2009)Efficient resource management with reduced overhead information., , , , , and . PIMRC, page 1452-1456. IEEE, (2009)