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Designing Chatbots for Guiding Online Peer Support Conversations for Adults with ADHD.

, , , , , , and . CONVERSATIONS, volume 11970 of Lecture Notes in Computer Science, page 113-126. Springer, (2019)

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A Conversational Interface for Self-screening for ADHD in Adults., , , , and . INSCI Workshops, volume 11551 of Lecture Notes in Computer Science, page 133-144. Springer, (2018)Designing Chatbots for Guiding Online Peer Support Conversations for Adults with ADHD., , , , , , and . CONVERSATIONS, volume 11970 of Lecture Notes in Computer Science, page 113-126. Springer, (2019)Learning through collaborative design of location-based games., , and . Int. J. Comput. Support. Collab. Learn., 13 (2): 167-187 (2018)User-centred design of clinical dashboards for guided iCBT., , , and . Innov. Syst. Softw. Eng., 20 (3): 251-267 (September 2024)An old game, new experience: exploring the effect of players' personal gameplay history on game experience., and . Univers. Access Inf. Soc., 22 (3): 757-769 (August 2023)Students' Design Decisions in Collaborative Design of Location-Based Games for Learning., , and . CSCL, International Society of the Learning Sciences, (2015)Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work., , and . HCI (1), volume 12762 of Lecture Notes in Computer Science, page 363-372. Springer, (2021)Reusable Data Visualization Patterns for Clinical Practice., , and . ICSMM, volume 1262 of Communications in Computer and Information Science, page 55-72. Springer, (2020)The Practical Accomplishment of Location-Based Game-Play: Design and Analysis of Mobile Collaborative Gaming., , and . Int. J. Mob. Hum. Comput. Interact., 6 (3): 32-50 (2014)The Interactional Organisation of Location-based Gaming., , and . CSCL, International Society of the Learning Sciences, (2011)