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Validating item response processes in digital competence assessment through eye-tracking techniques.

, , and . TEEM, page 738-746. ACM, (2020)

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Augmented Reality for Supporting Workers in Human-Robot Collaboration., , , , and . Multimodal Technol. Interact., 7 (4): 40 (March 2023)Validating item response processes in digital competence assessment through eye-tracking techniques., , and . TEEM, page 738-746. ACM, (2020)A Hybrid Human-Robot Collaborative Environment for Recycling Electrical and Electronic Equipment., , , , , , , , , and 4 other author(s). SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 1754-1759. IEEE, (2019)Adopting Service Oriented Architectures Made Simple., , and . IESA, page 221-232. Springer, (2008)Exploring Human Emotions: A Virtual Reality-Based Experimental Approach Integrating Physiological and Facial Analysis., , , , and . Multimodal Technol. Interact., 8 (6): 47 (2024)The Power of Gamification to Learn and Promote Healthy Habits among Children., , , , and . GamiLearn, volume 2497 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Legacy Systems Adaptation Using the Service Oriented Approach., , and . ICEIS (3-1), page 330-333. (2008)Context-Aware Service Compositions: A Way to Facilitate Interoperability., and . IESA, page 427-430. Springer, (2007)Context-aware service composition: a methodology and a case study., , and . SDSOA@ICSE, page 19-24. ACM, (2008)A Gamified Experience for Motivating Students to Learn Literature., , and . GamiLearn, volume 2497 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)