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Visualizing and Understanding Players' Behavior in Video Games: Discovering Patterns and Supporting Aggregation and Comparison

, , and . ACM SIGGRAPH 2011 Game Papers, page 2:1--2:6. New York, NY, USA, ACM, (2011)
DOI: 10.1145/2037692.2037695

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Pain and Fatigue in Desktop VR.. Graphics Interface, page 185-192. Canadian Human-Computer Communications Society, (1998)Using Shape to Visualize Multivariate Data., , , , and . NPIVM@CIKM, page 17-20. ACM, (1999)CZSaw, IMAS & Tableau: Collaboration among teams: VAST 2010 Grand Challenge award: Excellent student team analysis., , , , , , , , , and 1 other author(s). IEEE VAST, page 267-268. IEEE Computer Society, (2010)Enron case study: Analysis of email behavior using EmailTime., , , and . IEEE VAST, page 235-236. IEEE Computer Society, (2010)Demo Hour., , , , , , , and . Interactions, 18 (1): 6-7 (2010)Finger Sculpting with Digital Clay: 3D Shape Input and Output through a Computer-Controlled Real Surfac., , , , , , , , , and 6 other author(s). Shape Modeling International, page 229-234, 296. IEEE Computer Society, (2003)Two-handed Interactive Stereoscopic Visualization., , , and . IEEE Visualization, page 205-210. IEEE Computer Society and ACM, (1996)Firefighter training virtual environment., and . SIGGRAPH Abstracts and Applications, page 183. ACM, (2002)Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm., and . Graphics Interface, page 201-208. (2003)Two-Handed Volumetric Document Corpus Management., , , , and . IEEE Computer Graphics and Applications, 17 (4): 60-62 (1997)