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Correlations Between Physiological Response, Gait, Personality, and Presence in Immersive Virtual Environments.

, , , , and . Presence Teleoperators Virtual Environ., 21 (2): 119-141 (2012)

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A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying., , , , and . EGVE (Short Papers & Posters), Eurographics Association, (2007)Correlations Between Physiological Response, Gait, Personality, and Presence in Immersive Virtual Environments., , , , and . Presence Teleoperators Virtual Environ., 21 (2): 119-141 (2012)A Further Assessment of Factors Correlating with Presence in Immersive Virtual Environments., , , , and . EGVE/EuroVR/VEC, page 55-63. Eurographics Association, (2010)Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments., , , and . SIGGRAPH Research Posters, page 191. ACM, (2006)Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments., , and . 3DUI, page 35. IEEE Computer Society, (2007)A Virtual Environment for Conceptual Design in Architecture., , and . IPT/EGVE, page 57-63. Eurographics Association, (2003)The effect of self-embodiment on distance perception in immersive virtual environments., , , and . VRST, page 167-170. ACM, (2008)An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room., , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 162. ACM, (2004)Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments., , , and . VR, page 11-18. IEEE Computer Society, (2007)Distance Perception in Immersive Virtual Environments, Revisited., , and . VR, page 3-10. IEEE Computer Society, (2006)