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Encouraging p-creative behaviour with computational curiosity.

, , , and . ICCC, page 120-127. Association for Computational Creativity (ACC), (2017)

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A Process Model for Evolutionary Design Case Adaptation., and . AID, page 393-412. Springer, (2000)Case-Based Reasoning for the Structural Design of Buildings., and . IEA/AIE, page 141-150. ACM, (1995)The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue., , , , and . HCI (14), volume 9744 of Lecture Notes in Computer Science, page 402-413. Springer, (2016)Reconsidering Fitness and Covergence in Co-evolutionary Design., and . Australian Joint Conference on Artificial Intelligence, volume 1747 of Lecture Notes in Computer Science, page 488-489. Springer, (1999)Motivated reinforcement learning for adaptive characters in open-ended simulation games., and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 127-134. ACM, (2007)Support for design teams., and . Artif. Intell. Eng. Des. Anal. Manuf., 21 (3): 201-202 (2007)Process Models for Design Synthesis.. AI Magazine, 11 (4): 49-58 (1990)Workshop on Shared Design and Prototyping Environments.. WETICE, page 249. IEEE Computer Society, (1996)Web Mediated Design Courses: Challenges and Realities in Teaching Electronic Collaboration., and . WETICE, page 314-319. IEEE Computer Society, (1997)The Connected Learner: Engaging faculty to connect computing students to peers, profession and purpose., , , , , , , and . FIE, page 1-8. IEEE Computer Society, (2016)