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Considerate home notification systems: A user study of acceptability of notifications in a living-room laboratory.

, , and . Int. J. Hum. Comput. Stud., 67 (9): 814-826 (2009)

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Contextual Interaction Design: The Case of Pause Buddy., and . AmI, volume 5859 of Lecture Notes in Computer Science, page 174-185. Springer, (2009)SnowGlobe: the development of a prototype awareness system for longitudinal field studies., , and . Conference on Designing Interactive Systems, page 426-429. ACM, (2010)Towards an Integrated Methodology to Design Sustainable Living Practices., , , and . AmI, volume 8309 of Lecture Notes in Computer Science, page 299-304. Springer, (2013)Considerate home notification systems: A user study of acceptability of notifications in a living-room laboratory., , and . Int. J. Hum. Comput. Stud., 67 (9): 814-826 (2009)Roll and rock: Exploring the affective loop in a pen., , and . ACII, page 1-2. IEEE Computer Society, (2009)'Electric City': Uncovering Social Dimensions and Values of Sharing Renewable Energy through Gaming., , , , and . CHI Extended Abstracts, page 1519-1524. ACM, (2015)Evaluating task models embedded in consumer products., and . TAMODIA, page 143-150. INFOREC Publishing House Bucharest, (2002)I heard you were on Facebook: linking awareness systems to online social networking., , and . NordiCHI, page 703-706. ACM, (2012)Expressive stress relievers., , and . NordiCHI, page 761-764. ACM, (2012)Game feature and expertise effects on experienced richness, control and engagement in game play., , , and . AI Soc., 24 (2): 123-133 (2009)