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Developing 3D human-computer interfaces and serious games for health education in the Brazilian countryside using participatory design and popular education., , , and . SMC, page 2971-2976. IEEE, (2014)A methodology to design low cost mobile applications for health for rural communities using participatory design and popular education., , , , , , and . SMC, page 1789-1792. IEEE, (2014)Electromyography-controlled car: A proof of concept based on surface electromyography, Extreme Learning Machines and low-cost open hardware., , , , , and . Comput. Electr. Eng., (2019)Deep convolutional extreme learning machines: Filters combination and error model validation., , and . Neurocomputing, (2019)Ilera-Aiye: A virtual world for the development of serious games for health education and promotion in the Northeastern Brazilian countryside., , , , , and . SeGAH, page 1-8. IEEE Computer Society, (2014)Latency Analysis in Real LTE Networks for Vehicular Applications., , and . SBESC, page 156-161. IEEE Computer Society, (2016)Fuzzy Morphological Extreme Learning Machines to detect and classify masses in mammograms., , , , , , and . FUZZ-IEEE, page 1-8. IEEE, (2015)Morphological extreme learning machines applied to detect and classify masses in mammograms., , , , , , and . IJCNN, page 1-8. IEEE, (2015)