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Affect of Robot's Competencies on Children's Perception., , , , , and . AAMAS, page 1490-1492. ACM, (2017)An Initial Investigation into the Use of Social Robots within an Existing Educational Program for Students with Learning Disabilities., , , , , and . RO-MAN, page 1490-1497. IEEE, (2022)Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game Experiences., , , , and . CHI, page 564:1-564:15. ACM, (2024)Transcending the "Male Code": Implicit Masculine Biases in NLP Contexts., , and . CHI, page 138:1-138:19. ACM, (2023)Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social Agents., , , , and . IDC, page 662-665. ACM, (2021)Children, Robots, and Virtual Agents: Present and Future Challenges., , , , and . IDC, page 682-686. ACM, (2021)Human-Robot Interaction Studies with Adults in Health and Wellbeing Contexts - Outcomes and Challenges., , , , , , and . ICSR (1), volume 14453 of Lecture Notes in Computer Science, page 130-142. Springer, (2023)User Evaluation of Social Robots as a Tool in One-to-One Instructional Settings for Students with Learning Disabilities., , , , , and . ICSR (2), volume 13818 of Lecture Notes in Computer Science, page 146-159. Springer, (2022)Developing Adaptive, Personalised, Autonomous Social Robots Using Physiological Signals: System Development and a Pilot Study., , , , and . RO-MAN, page 2401-2408. IEEE, (2023)Social Transmission of Information through Virtual Robotic Agents., , , and . ICAART (3), page 361-372. SCITEPRESS, (2022)