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Middleware para Cidades Inteligentes baseado em um Barramento de Serviços.

, and . SBSI, page 584-590. (2014)

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Promoting Game Jams and Hackathons as more Women-Inclusive Environments for Informal Learning., , , and . FIE, page 1-9. IEEE, (2021)Online Hackathons as an Engaging Tool to Promote Group Work in Emergency Remote Learning., , and . ITiCSE (1), page 345-351. ACM, (2021)Hackathons as Inclusive Spaces for Prototyping Software in Open Social Innovation with NGOs., , , , , , , and . ICSE (SEIS), page 58-70. IEEE, (2023)Towards Online Learning and Concept Drift for Offloading Complex Event Processing in the Edge., , and . SEC, page 167-169. IEEE, (2020)Applying dependability aspects on top of äspectized" software layers., and . AOSD, page 177-190. ACM, (2011)Participants' Motivations in the Global Service Jam.. ICGJ, page 26-29. ACM, (2020)Engaging Women's Participation in Hackathons: A Qualitative Study with Participants of a Female-focused Hackathon., and . ICGJ, page 8-15. ACM, (2020)A Self-healing Component Sandbox for Untrustworthy Third Party Code Execution., and . CBSE, volume 6092 of Lecture Notes in Computer Science, page 130-149. Springer, (2010)Large Language Models for Education: Grading Open-Ended Questions Using ChatGPT., , , , , and . SBES, page 293-302. ACM, (2023)The Comfort of Distance: Student Choices and Soft Skill Development during a Hybrid Hackathon in Post-Pandemic Learning., , and . SBES, page 368-377. ACM, (2023)