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ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation.

, , and . INLG, page 164-172. Association for Computational Linguistics, (2019)

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How to Personalize Conversational Coaches for Stress Management?, , , , and . UbiComp/ISWC Adjunct, page 718-721. ACM, (2018)Endowing Virtual Characters with Expressive Conversational Skills.. IVA, volume 5773 of Lecture Notes in Computer Science, page 1-2. Springer, (2009)From novice to expert: the effect of tutorials on user expertise with spoken dialogue systems., , and . ICSLP, ISCA, (1998)Voice-IF: a mixed-initiative spoken dialogue system for AT&t conference services., , , , , , , , , and . INTERSPEECH, page 1339-1342. ISCA, (2001)User-tailored generation for spoken dialogue: an experiment., , , and . INTERSPEECH, page 1281-1284. ISCA, (2002)Natural Language Generation in Dialog Systems., , and . HLT, Morgan Kaufmann, (2001)Stance Classification using Dialogic Properties of Persuasion., , , and . HLT-NAACL, page 592-596. The Association for Computational Linguistics, (2012)And That's A Fact: Distinguishing Factual and Emotional Argumentation in Online Dialogue., , , , , and . ArgMining@HLT-NAACL, page 116-126. The Association for Computational Linguistics, (2015)Empirical Evaluation of a Reinforcement Learning Spoken Dialogue System., , , and . AAAI/IAAI, page 645-651. AAAI Press / The MIT Press, (2000)Evaluating Interactive Dialogue Systems: Extending Component Evaluation to Integrated System Evaluation., , , and . Real Applications@ACL/EACL, Association for Computational Linguistics, (1997)