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VR Planning Toolkit to Simulate Physical and Virtual Configurations: A Case Study of an Indoor VR Roller Coaster Augmenting Experience.

, , , , , , and . AH, page 27:1-27:3. ACM, (2018)

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High-Precision Hand Interface., , , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 378-381. Springer, (2006)VR Planning Toolkit to Simulate Physical and Virtual Configurations: A Case Study of an Indoor VR Roller Coaster Augmenting Experience., , , , , , and . AH, page 27:1-27:3. ACM, (2018)Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction., , , , , and . CW, page 150-154. IEEE Computer Society, (2010)Development of a dynamic simulation code for the sulfur-iodine process coupled to a very high-temperature gas-cooled nuclear reactor., , , , and . Simulation, 89 (2): 139-155 (2013)Visualization of virtual weld beads., , , , and . VRST, page 269-270. ACM, (2009)Freeze-Set-Go interaction method for handheld mobile augmented reality environments., , , , , , and . VRST, page 143-146. ACM, (2009)A study on visual attention for measuring responsiveness in online performance environment., , , , , , and . ICTC, page 1528-1530. IEEE, (2023)Real-time graphical presentation from empirical data for virtual welding tasks., , , , and . SIGGRAPH ASIA Posters, page 32. ACM, (2012)The impact of avatar-owner visual similarity on body ownership in immersive virtual reality., , , , , , and . VRST, page 77:1-77:2. ACM, (2017)Welding representation for training under VR environments., , , , , , , and . VRCAI, page 339-342. ACM, (2011)