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Interaction methods for mobile augmented reality., and . CHINZ, page 101. ACM, (2012)CityViewAR outdoor AR visualization., and . CHINZ, page 97. ACM, (2012)Augmented reality annotation for social video sharing., , , , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 9:1-9:5. ACM, (2016)Collaborative View Configurations for Multi-user Interaction with a Wall-size Display., , , , and . ICAT-EGVE, page 189-196. Eurographics Association, (2017)The Effect of User Embodiment in AV Cinematic Experience., , , , and . ICAT-EGVE, page 55-62. Eurographics Association, (2017)Using visual and spatial cues to represent social contacts in AR., , , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 15:1-15:6. ACM, (2017)Social Dining Experience using Mixed Reality for Older Adults., , , , , , , , , and . ICAT-EGVE (Posters and Demos), page 3-4. Eurographics Association, (2017)Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration., , , , , , and . CHI, page 46. ACM, (2018)Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games., , , , , and . CHI PLAY (Companion), page 117-120. ACM, (2018)Welding representation for training under VR environments., , , , , , , and . VRCAI, page 339-342. ACM, (2011)