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Exploring the feasibility of subliminal priming on smartphones., , , , и . MobileHCI, стр. 21:1-21:15. ACM, (2017)Exploring Nonconscious Behaviour Change Interventions on Mobile Devices., , , и . MobileHCI Adjunct, стр. 1010-1017. ACM, (2015)Exploration Strategies for Discovery of Interactivity in Visualizations., , , , , , и . IEEE Trans. Vis. Comput. Graph., 25 (2): 1407-1420 (2019)Designing for intelligibility and control in ubiquitous computing environments. Hasselt University, Belgium, (2014)Hassel University oai:documentserver.uhasselt.be:1942/18309.Supercharging Trial-and-Error for Learning Complex Software Applications., , , и . CHI, стр. 381:1-381:13. ACM, (2022)Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture Design., , , и . Conference on Designing Interactive Systems, стр. 227-240. ACM, (2018)Overcoming Interaction Barriers in Large Public Displays Using Personal Devices., , , , и . ITS, стр. 375-380. ACM, (2014)The Five Commandments of Activity-Aware Ubiquitous Computing Applications., , , и . HCI (11), том 5620 из Lecture Notes in Computer Science, стр. 257-264. Springer, (2009)Intelligibility Issues Faced by Smart Speaker Enthusiasts in Understanding What Their Devices Do and Why., и . OZCHI, стр. 314-328. ACM, (2020)Subliminal semantic number processing on smartphones., , и . MobileHCI, стр. 24:1-24:13. ACM, (2018)