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Characterizing Incidents Reporting Systems across Applications Domains.

, , and . HCI (1), volume 8004 of Lecture Notes in Computer Science, page 521-530. Springer, (2013)

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"This is a flying shopping trolley": a case study of participatory design with children in a shopping context., , , , and . PDC, page 254-257. ACM, (2008)On Mathematical Modeling of Networks and Implementation Aspects., and . AISC, volume 2385 of Lecture Notes in Computer Science, page 168-180. Springer, (2002)Games and entertainment community SIG: shaping the future., and . CHI Extended Abstracts, page 1173-1176. ACM, (2012)Games and HCI: perspectives on intersections and opportunities., , , , and . CHI Extended Abstracts, page 351-354. ACM, (2011)A new perspective for the games and entertainment community., and . CHI Extended Abstracts, page 2489-2492. ACM, (2013)Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey., , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 139-153. Springer, (2021)Towards a Community-Based Ranking System of Overwatch Players., , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 309-319. Springer, (2022)Real or unreal?: an evaluation setting for emotional characters using unreal technology., , and . Advances in Computer Entertainment Technology, page 375-376. ACM, (2005)Capture the flag: simulating a location-based mobile game using the wizard-of-oz method., , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 228-229. ACM, (2007)Evaluating children's gaming experiences., , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 224-225. ACM, (2007)