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Mixed reality lab Singapore: a genealogy of lab projects employing the blue sky innovation research methodology.

, , , and . CSCW, page 17-24. ACM, (2011)

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Internet pajama., , and . Advances in Computer Entertainment Technology, page 102. ACM, (2006)Liquid interface: a malleable, transient, direct-touch interface., , , , , and . Advances in Computer Entertainment Technology, page 45-48. ACM, (2010)ClayStation: a mixed reality gaming platform supporting playful learning for children., and . Advances in Computer Entertainment Technology, page 69. ACM, (2011)Paruresis., , , , and . Creativity & Cognition, page 467-468. ACM, (2009)Let's have dinner together: evaluate the mediated co-dining experience., , and . ICMI, page 225-228. ACM, (2012)Sensory marketing in light of new technologies., , , , and . Advances in Computer Entertainment, page 53:1-53:4. ACM, (2015)An experimental study on the role of 3D sound in augmented reality environment., , , and . Interact. Comput., 16 (6): 1043-1068 (2004)Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance., , , and . HCI (14), volume 4563 of Lecture Notes in Computer Science, page 728-737. Springer, (2007)Virtual Reality and Mixed Reality for Virtual Learning Environments., , , , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 6. Springer, (2006)Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments., , , and . IECON, page 2882-2887. IEEE, (2017)