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A Collaborative Learning System Based on Cloud and E-commerce.

, and . ICEBE, page 16-23. IEEE Computer Society, (2011)

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MSMB-GCN: Multi-scale Multi-branch Fusion Graph Convolutional Networks for 3D Human Pose Estimation., , , , , , , and . ROBIO, page 1-5. IEEE, (2023)From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach, , , , , , , and . Journal of Educational Computing Research, 59 (3): 383-409 (2021)An investigation into knowledge discovery in collaborative learning communities., , , and . Int. J. Internet Enterp. Manag., 6 (2): 177-192 (2009)Agent-based negotiation and decision making for dynamic supply chain formation., , , , and . Eng. Appl. Artif. Intell., 22 (7): 1046-1055 (2009)Knowledge Engineering in Agent Oriented Business Process Management., , and . AMCIS, page 281. Association for Information Systems, (2005)A Collaborative Learning System Based on Cloud and E-commerce., and . ICEBE, page 16-23. IEEE Computer Society, (2011)Technology-Enhanced Learning for Improving Complex Problem-Solving Expertise., , , and . ICALT, page 379-381. IEEE Computer Society, (2013)Analysing students' concept mapping style and its association with task performance in computer-based inquiry learning., , , and . J. Comput. Assist. Learn., 40 (4): 1727-1744 (August 2024)Rare Disease Identification from Clinical Notes with Ontologies and Weak Supervision., , , , , and . EMBC, page 2294-2298. IEEE, (2021)Real-time Architecture for Audio-Visual Active Speaker Detection., , , , , , , , , and . ROBIO, page 1377-1382. IEEE, (2022)