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Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task., , , , and . Frontiers Virtual Real., (2020)Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input., , , and . CoRR, (2023)Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller., , and . ISMAR-Adjunct, page 572-577. IEEE, (2023)Visual feedback techniques for virtual pointing on stereoscopic displays., and . VRST, page 163-170. ACM, (2009)Overcoming eye-hand visibility mismatch in 3D pointing selection., , and . VRST, page 43-46. ACM, (2008)The impact of stylization on face recognition., , , , , , , and . SAP, page 15:1-15:9. ACM, (2020)Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments., , and . 3DUI, page 69-76. IEEE Computer Society, (2012)A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing., , , and . 3DUI, page 55-58. IEEE Computer Society, (2013)Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR., , , , and . IEEE Trans. Vis. Comput. Graph., 30 (8): 5861-5874 (August 2024)Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback., , , and . IEEE Trans. Vis. Comput. Graph., 30 (7): 3210-3223 (July 2024)